Ruairi Glynn practices as an installation artist and architectural researcher. He is Lecturer in Interactive Architecture at the Bartlett, University College London and he teaches on both the MArch Graduate Architectural Design and the MSc Adaptive Architecture and Computation programmes. Study across both his courses is based on a design through making methodology, with an emphasis on using and misusing digital and material technologies. The studio builds and tests at 1:1 scale, experimental objects and interactive installations that uncover new design opportunities to sense and respond to the natural and built environment, to people and other living things, to data local and global.
Through kinetic installations his recent research has explored the primacy of movement above colour, form and texture in human visual perception drawing on a rich heritage of interaction between architecture, cybernetics and performance. He has exhibited his work internationally, most recently at the Centre Pompidou Paris, the National Art Museum Beijing, Seoul’s Olympic Museum of Art, Sao Paulo’s Itau Cultural, Beall Center Los Angeles, the Madrid Art Fair, and the Kunsthaus Graz. In August 2012 he exhibited his largest and most ambitious art work to date titled “Fearful Symmetry” at the Tate Modern in London.
Talk: Irresistible Anima
If you’ve ever encountered skillful puppetry, you’ll find yourself willingly suspending your disbelief, projecting life into things that in all rational terms are devoid of life. Jean Piaget established that children of 2 till 7 in age demonstrate the highest degrees of animist perception but even as adults we still find ourselves projecting life into the most unlikely of things – particularly when they demonstrate movement or degrees of purposeful and intelligent behaviour. In a world increasingly inhabited by artificially intelligent systems, contextually aware gadgets, sensory spaces and robotic agents, will our sense of our built environment as inert and lifeless change to one rich in synthetic personalities, and strange forms of artificial life? How as designers we can design and build objects and spaces that move and transform and in turn create novel experiences and meaningful interactions will be the central theme around which I will base this Lecture, presenting my work, the work of artists and engineers who have inspired me and the prototypical investigations of students of mine at the Bartlett School of Architecture & Central Saint Martins College of Design.